Also I never had problems with carrying too much so far, even though strength is only average mostly.Ĭomparable to awareness, but weaker in my opinion. Although I gave the heavy weapon guy a good bunch of strength as it might be necessary to carry heavy weapons like it was in Fallout (that's just a guess). But I'm not sure about that.Įxtra hit points are good, but this attribute again loses against other attributes. And if I read the description correctly, you might even get more than one turn before the enemy can react. I tend to put a few points in here, otherwise the enemy always will have his turn first. And even if the 10 % critical hit would add up nicely, you will miss the points in all the other areas where they matter more. But for many weapons spending skill points into them raises the crit chance a lot more than raising luck which is 10 % at best. I like the idea of getting a bonus to critical hits, in most of these kind of games having a high crit chance turns you into a killer machine. Having a better chance to hit is a nice bonus, although it doesn't matter as much by far, as upgrading your weapon skill. Action points are pretty valuable, being able to shoot two or three times makes a big difference. Good skill as it gives you the most action points. Maybe it would be a good idea to point out why I think intelligence is good. But in my opinion getting a lot of skill points allows you to try out different things - which adds fun to the game. This would help to improve other attributes, and make the characters stronger overall. I think Intelligence could be lowered if you exactly knew which skills are necessary and which you don't need, or stick to just one weapon class per character (= powergaming). From a roleplaying point of view they might be a little bit too smart :) But that's where I went for fun to play characters instead of being "realistic".
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